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[mkgmap-dev] improve appeareance of footways leading to missing buildings

From Gerd Petermann gpetermann_muenchen at hotmail.com on Wed Jan 12 20:56:55 GMT 2022

Hi Jose,

I think the special tag mkgmap:set_semi_connected_type was implemented to handle these ways.
Did you try to use that?


Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von jose1711 <jose1711 at freeshell.de>
Gesendet: Sonntag, 9. Januar 2022 23:59
An: Mkgmap Dev
Betreff: [mkgmap-dev] improve appeareance of footways leading to missing        buildings

hello all,

my etrex legend has only 8 mb available for custom maps so sacrificing buildings is an obvious choice. just removing the buildings from the style however results in something like this:

[cid:452f5fe508a43a53190b5a2269f65eaa at freeshell.de]

see that comb-shaped ways? those are usually bits leading to building entrances (here's the source: https://www.openstreetmap.org/#map=18/48.75978/17.82890). frankly, i don't really need them as they don't really carry any important information.

douglas-pecker does not help here so i wonder if anyone has an idea how this can be optimized. i still want to retain the footways, just don't want them to be too "hairy".

if this is not an easy task and involves too much coding then i will probably give up but before that i just wanted to ask if anyone has any idea.

thank you,

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