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[mkgmap-dev] splitter: option for maximum tile area?

From Gerd Petermann gpetermann_muenchen at hotmail.com on Wed Oct 31 21:49:50 GMT 2018

Hi Bernhard,

looked again at the splitter command in your last post. You also use a rather high max-nodes value.
Such a high value means that you get rather large tiles and that mkgmap needs more memory for each tile
compared to the default 1400000. Many users use a value near 1200000.

Gerd

________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Gerd Petermann <gpetermann_muenchen at hotmail.com>
Gesendet: Mittwoch, 31. Oktober 2018 22:20
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] splitter: option for maximum tile area?

Hi Bernhard,
there is no option for this. Do you use option --precomp-sea in splitter? Maybe you use --no-trim ?
If that doesn't help you can try to change the values for
private static final int MAX_LAT_DEGREES = 85;
private static final int MAX_LON_DEGREES = 90;
in SplittableDensityArea.java and compile your own version of splitter.

Gerd

________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Bernhard Hiller <bhil at gmx.de>
Gesendet: Mittwoch, 31. Oktober 2018 22:03
An: mkgmap-dev at lists.mkgmap.org.uk
Betreff: [mkgmap-dev] splitter: option for maximum tile area?

Hi all,
currently a Java OutOfMemory exception prevents me from creating a map.
I already use option --max-jobs=3 (the machine has 4 physical cores) and
-Xmx5G (of 8 GB installed). Beyond OSM data, the map contains DEM and
elevation contour lines.
 From the tiles finished and those with a new timestamp but about 0
bytes length, I can see that mkgmap was rendering tiles 47120005,
47120006, 47120007 at the time of crash.
Tile 47120005 is extremely large by physical area - some 6° x 5.5° (see
attached file), covering a lot of the south chinese sea, i.e. there are
not many actual data in that area.
I guess that the problem arises with that tile. I remember some case in
the past where a single tile covering such a large area of mainly sea
caused mkgmap to take an enormous amount of time for rendering - also
here, mkgmap already spent about 1 hour before crashing.
So I'd like to ask: is there some possibility for limiting the area of a
tile among the splitter options?
Kind regards,
Bernhard
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