[mkgmap-dev] Good news for Nakor!From Felix Hartmann extremecarver at googlemail.com on Mon Nov 2 15:54:24 GMT 2009
Mark Burton wrote: > Hi Felix, > > >> Using your patch but setting the values to: >> private final int MAX_POINTS_IN_WAY = 300; >> private final int MAX_POINTS_IN_ARC = 200; >> >> private final int MAX_NODES_IN_WAY = 64; >> >> Gave me the best results so far, is there any reason why >> max_nodes_in_way is set to 16? >> > > Yes, in the past, some maps failed to route when more nodes than that > were in a way. > > >> Increasing it to 64 really improved routing over long distances (by >> about 2-3 additional turns). >> > > What do you mean by 2-3 additional turns? > I had to identical maps except for changing the above info and looked to get from A to B and allways increasing the distance - with above changes maximum distance between A and B could be increased by 2-3 turn instructions (the length doesn't matter much, what counts much more is the number of turns needed to reach somewhere). As the route chosen was otherwise identical, I do assume that the max_nodes_in_way and max_points_in_way are too low and can be higher for better routing. > It may be that when the real problem is understood and fixed, these > limits can be revised. > > Cheers, > > Mark > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20091102/5af5f924/attachment.html
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