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[mkgmap-dev] improve appeareance of footways leading to missing buildings

From Jozef Riha jose1711 at gmail.com on Mon Jan 17 20:49:57 GMT 2022

Thank you all for help. The unconnected/semi-connected type seems to do
exactly what I want to. Cheers, jose

On Thu, Jan 13, 2022 at 12:23 AM Ticker Berkin <rwb-mkgmap at jagit.co.uk>
wrote:

> Hi Jose
>
> I don't see from your display which you mean, but, from the OSM area, I
> think I understand.
>
> You could consider adding something like this to
> highway=footway {
>    existing stuff;
>    set mkgmap:set_unconnected_type=none;
>    set mkgmap:set_semi_connected_type=none;
>    } [existing stuff]
>
> Ticker
>
> On Sun, 2022-01-09 at 23:59 +0100, jose1711 wrote:
> > hello all,
> > my etrex legend has only 8 mb available for custom maps so sacrificing
> > buildings is an obvious choice. just removing the buildings from the
> > style however results in something like this:
> >
> >
> > see that comb-shaped ways? those are usually bits leading to building
> > entrances (here's the source:
> > https://www.openstreetmap.org/#map=18/48.75978/17.82890). frankly, i
> > don't really need them as they don't really carry any important
> > information.
> > douglas-pecker does not help here so i wonder if anyone has an idea how
> > this can be optimized. i still want to retain the footways, just don't
> > want them to be too "hairy".
> > if this is not an easy task and involves too much coding then i will
> > probably give up but before that i just wanted to ask if anyone has any
> > idea.
> > thank you,
> > jose
> > _______________________________________________
> > mkgmap-dev mailing list
> > mkgmap-dev at lists.mkgmap.org.uk
> > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>
>
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