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[mkgmap-dev] Proof of concept for better sea in overview map

From Felix Hartmann extremecarver at gmail.com on Fri Jun 11 10:25:41 BST 2021

yes I was using:
--x-simplify-filter-line-errors=23:2.6,22:4.2,21:5.4,20:6,19:7,18:7.5,16:8,14:9
--x-simplify-filter-polygon-errors=23:3.6,22:7,21:6,20:9
--polygon-size-limits="24:12, 23:14, 22:14, 21:20, 20:20, 19:20, 18:20,
17:20, 16:20, 15:20, 14:20, 13:20, 12:20, 11:20, 10:20"

levels = 0:24, 1:22, 2:21, 3:20, 4:19, 5:18
overview-levels = 6:17, 7:16, 8:15, 9:14, 10:13

As this only affects the overview map - I guess I should change it to:
--x-simplify-filter-polygon-errors=23:3.6,22:7,21:6,20:9,17:2.6 ??

The polygon-size-limits should not matter as I have the skip-size filter
set for sea.

I had worked quite a long time to optimize those settings with the old
behaviour.


On Fri, 11 Jun 2021 at 11:50, Gerd Petermann <
gpetermann_muenchen at hotmail.com> wrote:

> Hi Felix,
>
> Maybe you are using large values for the Douglas-Peucker filter at low
> resolutions? That's probably a bad idea with the new option. I always
> tested with the default 2.6 for all levels.
> The effect of the new option is that DP really can do its work.
>
> Gerd
>
> ________________________________________
> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von
> Felix Hartmann <extremecarver at gmail.com>
> Gesendet: Freitag, 11. Juni 2021 10:23
> An: Development list for mkgmap
> Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map
>
> --generate-sea --precomp-sea=C:\openmtbmap\maps\sea.zip
> --order-by-decreasing-area  --allow-reverse-merge
> I thought using precomp-sea is fine (I did not update the precomp-sea in
> between)
>
>
> On Fri, 11 Jun 2021 at 11:10, Felix Hartmann <extremecarver at gmail.com
> <mailto:extremecarver at gmail.com>> wrote:
> compilation time includes splitting, and some other stuff. Loads of
> countries (9:34 / 9:21 (sorry dumb error 9:19) for all european single
> countries and a few continents (but not Europe continent) in hours.
>
> On Fri, 11 Jun 2021 at 11:08, Felix Hartmann <extremecarver at gmail.com
> <mailto:extremecarver at gmail.com>> wrote:
> I just compiled the australia-oceania map with that option, and I think I
> must be missing something. It got substantially worse (it is identical
> until the overview map kicks in) - then I get some huge squares of sea
> missing. Compile time for all maps until that point before
> Compilation time is not up a lot:
> 0:12 - 9:46 = 9:34
> one week before (except older mapdata no changes in compilation procedure
> and older mkgmap) 20:17 - 5:38 = 9:19
>
> Anything I could be missing? I use the newest low-res branch build and
> added --improve-overview to the compilation process.
>
> in my polygons file I have:
> natural=sea  { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 }
> [0x10f1d resolution 10]
>
>
> On Fri, 11 Jun 2021 at 07:12, Gerd Petermann <
> gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com>>
> wrote:
> Hi all,
>
> I hoped for some positive feedback on this but got none so far. Did I miss
> something important?
>
> Gerd
>
> ________________________________________
> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto:
> mkgmap-dev-bounces at lists.mkgmap.org.uk>> im Auftrag von Gerd Petermann <
> gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com>>
> Gesendet: Montag, 7. Juni 2021 21:05
> An: Development list for mkgmap
> Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map
>
> Hi Felix,
>
> the map contained was without routing or index, so for a normal map the
> difference should be even smaller.
> There is no need to change sea.zip. You just have to use
> --improve-overview for now.
>
> Gerd
>
> ________________________________________
> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto:
> mkgmap-dev-bounces at lists.mkgmap.org.uk>> im Auftrag von Felix Hartmann <
> extremecarver at gmail.com<mailto:extremecarver at gmail.com>>
> Gesendet: Montag, 7. Juni 2021 21:02
> An: Development list for mkgmap
> Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map
>
> I guess that is a time for a full Norway map based on default style - so
> that is quite okay. Not a sea only Norway map... Well I hope that Thorsten
> Kukuk can adapt his sea files in the near future then...
>
> On Mon, 7 Jun 2021 at 19:37, Gerd Petermann <
> gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com
> ><mailto:gpetermann_muenchen at hotmail.com<mailto:
> gpetermann_muenchen at hotmail.com>>> wrote:
> OK, I think found a good solution. Speed is quite OK, I see  9 min 48 secs
> for map of norway and instead of 8 min 44 secs with  r4756, and I consider
> Norway to be a worst case.
>
> See https://www.mkgmap.org.uk/websvn/revision.php?repname=mkgmap&rev=4761
> for the details.
>
> Gerd
>
>
> ________________________________________
> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto:
> mkgmap-dev-bounces at lists.mkgmap.org.uk><mailto:
> mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto:
> mkgmap-dev-bounces at lists.mkgmap.org.uk>>> im Auftrag von Gerd Petermann <
> gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com
> ><mailto:gpetermann_muenchen at hotmail.com<mailto:
> gpetermann_muenchen at hotmail.com>>>
> Gesendet: Montag, 7. Juni 2021 12:11
> An: Development list for mkgmap
> Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map
>
> With the provided patch the speed is very poor for areas like Norway,
> probably twice the time.
> It is much slower because it does the complex multipolygon cutting for
> each level in the overview map. Probably too slow for complex coastal areas.
> This time will be the same for precomp-sea unless we can store sea
> polygons for each resolution.
>
> Performance will be no problem if I find a way to use Douglas-Peucker or
> similar before cutting. That was my original idea but DP produces self
> intersecting polygons and the MultipolygonCutter cannot cope with that.
>
> Gerd
>
> ________________________________________
> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto:
> mkgmap-dev-bounces at lists.mkgmap.org.uk><mailto:
> mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto:
> mkgmap-dev-bounces at lists.mkgmap.org.uk>>> im Auftrag von Felix Hartmann <
> extremecarver at gmail.com<mailto:extremecarver at gmail.com><mailto:
> extremecarver at gmail.com<mailto:extremecarver at gmail.com>>>
> Gesendet: Montag, 7. Juni 2021 11:55
> An: Development list for mkgmap
> Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map
>
> Is it only much slower because of not using precomp sea? Or will it be
> much slower in general? And what is much slower for say Europe continent
> map? If a modern 4core/8thread processor needs 30 minutes more I would
> prefer the old way knowing it is worse (if the time difference is
> negligible with precomp-sea then that would be great).
>
> On Mon, 7 Jun 2021 at 12:26, Ticker Berkin <rwb-mkgmap at jagit.co.uk<mailto:
> rwb-mkgmap at jagit.co.uk><mailto:rwb-mkgmap at jagit.co.uk<mailto:
> rwb-mkgmap at jagit.co.uk>><mailto:rwb-mkgmap at jagit.co.uk<mailto:
> rwb-mkgmap at jagit.co.uk><mailto:rwb-mkgmap at jagit.co.uk<mailto:
> rwb-mkgmap at jagit.co.uk>>>> wrote:
> Hi Gerd
>
> This is going to take some studying to work out the implications. Can't
> do much for the next few days however, but will look carefully at the
> end of the week.
>
> Ticker
>
> On Sun, 2021-06-06 at 14:02 +0000, Gerd Petermann wrote:
> > Hi,
> >
> > the attached patch improves the overview map, but so far only when
> > precomp-sea is NOT used.
> > I tested it with --generate-sea=multipolygon,floodblocker  so that
> > mkgmap really has a multipolygon with the natual=sea data.
> >
> > For each level in the overview map it uses the original multipolygon
> > data to compute the rings which will might visible at the given
> > resolution. This requires more time compared to the current code but
> > the result is much better and some fine tuning is possible.
> >
> > To be able to use this also with --precomp-sea we need some changes
> > in the code which generates sea.zip so that one multipolygon relation
> > for each tile is stored.
> >
> > I've uploaded the results here:
> > https://files.mkgmap.org.uk/download/511/compare.7z
> > What do you think?
> >
> > Gerd
> >
> >
> > _______________________________________________
> > mkgmap-dev mailing list
> > mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk
> ><mailto:mkgmap-dev at lists.mkgmap.org.uk<mailto:
> mkgmap-dev at lists.mkgmap.org.uk>><mailto:mkgmap-dev at lists.mkgmap.org.uk
> <mailto:mkgmap-dev at lists.mkgmap.org.uk><mailto:
> mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk>>>
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> _______________________________________________
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> ><mailto:mkgmap-dev at lists.mkgmap.org.uk<mailto:
> mkgmap-dev at lists.mkgmap.org.uk>><mailto:mkgmap-dev at lists.mkgmap.org.uk
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>
>
> --
> Felix Hartman - Openmtbmap.org & VeloMap.org
>
> _______________________________________________
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> ><mailto:mkgmap-dev at lists.mkgmap.org.uk<mailto:
> mkgmap-dev at lists.mkgmap.org.uk>>
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>
>
> --
> Felix Hartman - Openmtbmap.org & VeloMap.org
>
> _______________________________________________
> mkgmap-dev mailing list
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>
>
> --
> Felix Hartman - Openmtbmap.org & VeloMap.org
>
>
>
> --
> Felix Hartman - Openmtbmap.org & VeloMap.org
>
>
>
> --
> Felix Hartman - Openmtbmap.org & VeloMap.org
>
> _______________________________________________
> mkgmap-dev mailing list
> mkgmap-dev at lists.mkgmap.org.uk
> https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>


-- 
Felix Hartman - Openmtbmap.org & VeloMap.org
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