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[mkgmap-dev] New branch for default typ file

From Joris Bo jorisbo at hotmail.com on Mon Dec 9 10:18:43 GMT 2019

Hello,

Where can i find the mapnik.txt which has been referred to? It is not in the download zip is it?
I did have a quick look on the files I once sended, but I don't yet see anything really wrong in there.

The natural=bay area has a 'land fill color' but also a draworder lower then all the other water areas
So it should appear on the bottom anyway. In fact this would in a way represent the 'transparent' option

I think in mapnik, bays are only rendered as poi because the see and water area's duplicate those
A bay is a part of the lake, coastline or sea.
This was my conclusion after a lot of water and bay rendering in Norway fjords. 
So maybe it's better to remove natural=bay 0x3d from the default polygon and only use a name in the POI file anyway.

Would be nice if I could get the mapnik.txt and an example area to have a better look.
So far in my styles and typ I have never encountered such a 'bay' problem

Kind regards,
Joris


-----Oorspronkelijk bericht-----
Van: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> Namens Gerd Petermann
Verzonden: zondag 8 december 2019 10:50
Aan: DD8KQ <dd8kq at gmx.de>; mkgmap-dev at lists.mkgmap.org.uk
Onderwerp: Re: [mkgmap-dev] New branch for default typ file

Hi typ file experts,
please, can anybody post a patch to fix the mapnik.txt regarding 0x3d?
I really don't understand the details.

Gerd

________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von DD8KQ <dd8kq at gmx.de>
Gesendet: Freitag, 6. Dezember 2019 16:42
An: mkgmap-dev at lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] New branch for default typ file

Hi Gerd

i can remember that some time ago i stumbled also about this fact and i asked the community. I don't remember who gave me the hint but after i've changed the colour into some kind of blue for polygon type 0x3d, it changed to be OK from that time on

Am 06.12.2019 um 09:17 schrieb Gerd Petermann:
> Hi Ticker,
>
> I've learned that polygon type 0x3d (natural=bay) in mapnik typ is wrong. It renders as a gray area and may hide the sea below.
> I am not sure what the correction is. If possible I would use "transparent" without any colour, else the same as 0x32.
>
> Gerd
>
> ________________________________________
> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag 
> von Ticker Berkin <rwb-mkgmap at jagit.co.uk>
> Gesendet: Donnerstag, 5. Dezember 2019 11:20
> An: mkgmap development
> Betreff: Re: [mkgmap-dev] New branch for default typ file
>
> Hi Gerd
>
> I think it would be good if the files from branches/default-typ/resources/typ-files were put into trunk and, in build.xml, after:
> <include name="styles/noname/**"/>
>                                  <include 
> name="chars/ascii/row02.trans"/> this is added:
>                                  <include name="typ-files/*.txt"/>
>
> Ticker
>
> _______________________________________________
> mkgmap-dev mailing list
> mkgmap-dev at lists.mkgmap.org.uk
> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>
--

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      Viele Grüße und 73 de Manfred Haiduk, DD8KQ
      e-mail mhaiduk at t-online.de dd8kq at gmx.de

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