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[mkgmap-dev] New branch for default typ file

From Gerd Petermann gpetermann_muenchen at hotmail.com on Fri Dec 6 08:17:48 GMT 2019

Hi Ticker,

I've learned that polygon type 0x3d (natural=bay) in mapnik typ is wrong. It renders as a gray area and may hide the sea below.
I am not sure what the correction is. If possible I would use "transparent" without any colour, else the same as 0x32.

Gerd

________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Ticker Berkin <rwb-mkgmap at jagit.co.uk>
Gesendet: Donnerstag, 5. Dezember 2019 11:20
An: mkgmap development
Betreff: Re: [mkgmap-dev] New branch for default typ file

Hi Gerd

I think it would be good if the files from branches/default-typ/resources/typ-files were put into trunk and, in build.xml, after:
<include name="styles/noname/**"/>
                                <include name="chars/ascii/row02.trans"/>
this is added:
                                <include name="typ-files/*.txt"/>

Ticker



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