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[mkgmap-dev] Land polygon from sea generator

From WanMil wmgcnfg at web.de on Tue Jun 7 18:31:28 BST 2011

Adrian,

the sea generation algorithm is working fine.
The problem arises from the log messages:
Area too small to split at 
http://www.openstreetmap.org/?mlat=51.87630&mlon=1.24341&zoom=17 (reduce 
the density of points, length of lines, etc.)
Area too small to split at 
http://www.openstreetmap.org/?mlat=51.87630&mlon=1.24341&zoom=17 (reduce 
the density of points, length of lines, etc.)
Area too small to split at 
http://www.openstreetmap.org/?mlat=51.87630&mlon=1.24341&zoom=17 (reduce 
the density of points, length of lines, etc.)

This is a known bug of mkgmap. Maybe you can avoid that by moving the 
west border of the tile a bit to the east to reduce the number of nodes 
in the missing land part.

WanMil

> WanMil,
>
> Thank you.
>
>> Can you please open the area with openstreetmap in your browser and send
>> the permanent link?
>
> http://www.openstreetmap.org/?lat=51.9001&lon=1.1&zoom=12&layers=M
> Also Clacton-on Sea
> http://www.openstreetmap.org/?lat=51.7881&lon=1.1533&zoom=12&layers=M
> and Walton-on-the-Naze
> http://www.openstreetmap.org/?lat=51.8481&lon=1.2732&zoom=12&layers=M
> _______________________________________________
> mkgmap-dev mailing list
> mkgmap-dev at lists.mkgmap.org.uk
> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev




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