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[mkgmap-dev] [PATCH v1 + v1] fix overview bounding box rounding + splitter rounding

From Felix Hartmann extremecarver at googlemail.com on Mon Jan 25 22:41:55 GMT 2010


On 25.01.2010 23:38, Mark Burton wrote:
> Felix,
>
>    
>> The fix to the splitter plus the patches DID it. However why is the map
>> flooded if I don't put an natural=land all around it. I'm using "=polygons"
>> Have you got any idea on this?
>>      
> I should think that your little natural=coastline poly on the RHS just
> below the middle is causing the problem because what you have there is
> an anti-island (sea surrounded by land) and I don't think the sea
> generation code knows about anti-islands.
>
>    
No I put that natural=land to stop flooding. If it is removed everything 
gets flooded. Sorry should have noted this.

There is one big big reason why I really don't want to drop 
--geneerate-sea=polygons (and also would like to have the option to 
create natural=land for all maps where I have to disable --generate-sea 
to avoid flooding), and that is that I need natural=land to change 
background color (so there is no nasty nasty yellow).
>> I think if there is no sea polygon at all, the =polygons code should
>> still create a natural=land on top of the blue background (I already
>> noticed this, so bug is not new, but I assumed it to happen somehow due
>> to the wrong overview map) - Should I open another thread for this?
>>      
> Well, it does generate a land poly when there's no sea but your legend
> map has sea.
>    
It does, sadly.
> I'll think about this and see if I can fix the problem.
>
>    
No problem to make it complicated. But I don't understand why it is 
flooded 100% without natural=land polygon.
> Mark
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>    



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