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[mkgmap-dev] Possible fix for "evil forest" crash

From Felix Hartmann extremecarver at googlemail.com on Sun Sep 6 12:31:40 BST 2009


Mark Burton wrote:
> Hi Felix,
>
> Please try the attached patch on the original tile and see if it fixes
> the problem.
>
> Cheers,
>
> Mark
>   
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Yeah great, Finally fixed.
I could not find any errors in the map.

I think you should submit that patch, maybe there exist other evil 
places....

I had just prepared a supersmall tile for you to work with but 
ironically on that supersmall (max-nodes 20000) tile installed alone 
(200kb .img size, 2MB osm unpacked) mapsource would not have problems.
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