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[mkgmap-dev] Compile error

From Dave Swarthout daveswarthout at gmail.com on Mon May 2 22:13:08 BST 2022

I don't create an overview map. No tiles show up with zero size nor
are any of the 56 tiles larger than about 159,000 nodes. Carlos has
offered a patch to indicate the problem tile but I'm on a Windows 10
system and am not willing to set up a Linux environment just to patch
my mkgmap program.

Is there a debugging tool or method that you can suggest?


On Mon, May 2, 2022 at 11:10 AM Gerd Petermann
<gpetermann_muenchen at hotmail.com> wrote:
>
> Hi Dave,
>
> I would expect a tile with 0 bytes. Maybe you get this message for the overview map?
>
> Gerd
>
> ________________________________________
> Von: Dave Swarthout <daveswarthout at gmail.com>
> Gesendet: Montag, 2. Mai 2022 20:02
> An: Gerd Petermann
> Cc: Development list for mkgmap
> Betreff: Re: [mkgmap-dev] Compile error
>
> Thanks, Gerd,
>
> I get the same error when using the default syle. In DJS.cfg, I placed this line:
> style-file=C:\Users\Alask\Documents\mkgmap\examples\styles\default. That is correct usage, right?
>
> Another list member told me to look for the offending tile in order to manually split it, however, all the tiles look alike to me in terms of size. How would I tell which tile is the "bad one" that's causing this RGN error?
>
> You mentioned adjusting some mkgmap parameters that would reduce the size and/or complexity of the map I'm trying to create. The descriptive text in the Options file for directives about processing lines and polygons doesn't make clear how to reduce the amount of information they handle— can you offer any suggestions?
>
> Thanks,
>
> Dave
>
>
>
> On Mon, May 2, 2022 at 9:23 AM Gerd Petermann <gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com>> wrote:
> Hi Dave,
>
> the max-nodes value is already very small, so maybe something in mkgmap goes very wrong.
> We probably need the input file (*.o5m) for the tile that fails and the style unless you can reproduce the
> problem also with the default style.
>
> Gerd
>
> ________________________________________
> Von: Dave Swarthout <daveswarthout at gmail.com<mailto:daveswarthout at gmail.com>>
> Gesendet: Montag, 2. Mai 2022 18:08
> An: Gerd Petermann
> Cc: Development list for mkgmap
> Betreff: Re: [mkgmap-dev] Compile error
>
> Reducing the node count means I was adjusting the max-nodes value; I had been using a value of 160,000 for max-nodes but after getting that error message, I tried running splitter with max-nodes=120,000 and 100,000 nodes but that had zero effect on the error message. There were more tiles generated by splitter but the same error resulted.
>
> I've attached my splitter logs and the DJS.CFG file
>
> Thanks for the help
>
> On Mon, May 2, 2022 at 1:42 AM Gerd Petermann <gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com><mailto:gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com>>> wrote:
> Hi Dave,
>
> what do you mean with "I've tried reducing the size of the node count but that had no effect"? A smaller --max-nodes value for splitter should always have an effect:
> More / different tiles. Maybe it just didn't change the size of the problematic tile?
>
> So, if you don't want to "reduce the amount of information included in the map" which means
> changing the style or options like --reduce-points, --levels etc, your only option is to tell splitter to produce smaller tiles.
> That is done with the --max-nodes option or maybe allow trimming if the problematic tile contains a huge area with sea only.
>
> Can't say much more without knowing the content of the problematic tile and content of DJS.cfg.
>
> Gerd
>
>
>
> ________________________________________
> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto:mkgmap-dev-bounces at lists.mkgmap.org.uk><mailto:mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto:mkgmap-dev-bounces at lists.mkgmap.org.uk>>> im Auftrag von Dave Swarthout <daveswarthout at gmail.com<mailto:daveswarthout at gmail.com><mailto:daveswarthout at gmail.com<mailto:daveswarthout at gmail.com>>>
> Gesendet: Sonntag, 1. Mai 2022 02:06
> An: Development list for mkgmap
> Betreff: [mkgmap-dev] Compile error
>
> Hi,
>
> I'm not on this list anymore but I'm having a problem with mkgmap that I'm unable to understand or fix.
>
> I'm getting this error all the time now.  "The RGN section of the map or tile is too big. The maximum size is 16777215 bytes. Try splitting the map into smaller tiles or reducing the amount of information included in the map."
>
> I've tried reducing the size of the node count but that had no effect. Here's my command line:
>
> java -Xmx4000m -jar mkgmap.jar -c DJS.cfg --latin1 --family-id=24566 --name-tag-list=name,alt_name,loc_name,int_name --description="Eugene" "C:\Users\Alask\Downloads\Maps\Eugene.osm" "C:\Users\Alask\Dropbox (Personal)\Mapping\24983djs.TYP"
>
> Splitter ends normally with 56 areas for a 1.5 GB input file
>
> Any ideas?
>
> Please address all replies to me as well as the list membership because I was removed from this list for having "too many bounces", whatever that is but I need a solution to this problem.
>
> Thanks in advance
>
> --
> Dave Swarthout
> Homer, Alaska
> Chiang Mai, Thailand
> Travel Blog at http://dswarthout.blogspot.com
>
>
> --
> Dave Swarthout
> Homer, Alaska
> Chiang Mai, Thailand
> Travel Blog at http://dswarthout.blogspot.com
>
>
> --
> Dave Swarthout
> Homer, Alaska
> Chiang Mai, Thailand
> Travel Blog at http://dswarthout.blogspot.com



-- 
Dave Swarthout
Homer, Alaska
Chiang Mai, Thailand
Travel Blog at http://dswarthout.blogspot.com


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