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[mkgmap-dev] Compile error

From Dave Swarthout daveswarthout at gmail.com on Mon May 2 21:42:51 BST 2022

@Carlos,
Thank you.

I'm running mkgmap on a Windows 10 system. Installing a Linux-style
environment so I can patch mkgmap is not something I want to do in order to
get my maps to compile.

Dave

On Mon, May 2, 2022 at 11:31 AM Carlos Dávila <carlos at alternativaslibres.org>
wrote:

> Failing tile should be 0 bytes size. Regarding this question, in the
> past mkgmap showed the tile that was failing to compile, but this
> feature was removed some time ago. I use a patched version which
> re-implements it (see attached patch).
>
> El 2/5/22 a las 20:02, Dave Swarthout escribió:
> >
> > Another list member told me to look for the offending tile in order to
> > manually split it, however, all the tiles look alike to me in terms of
> > size. How would I tell which tile is the "bad one" that's causing this
> > RGN error?_______________________________________________
> mkgmap-dev mailing list
> mkgmap-dev at lists.mkgmap.org.uk
> https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev



-- 
Dave Swarthout
Homer, Alaska
Chiang Mai, Thailand
Travel Blog at http://dswarthout.blogspot.com
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