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[mkgmap-dev] nearby POIs

From AnkEric ankeric.osm at gmail.com on Wed Apr 22 09:04:46 BST 2020

Mike:/ "handling the *removal* of *duplicate *POIs that are *near* to each
other but *not coincident*."/

Very useful! 
In the Netherlands I was involved in a discussion:
Set [man_made=windmill] on POI-address-node (is rendered by JOSM and links
address to POI) or Set on building (a windmill is not a node, but a
building, but building tag is not rendered by JOSM)?

Now solution has become "simple": set [man_made=windmill] on both
"POI-address-node" and on building. Win-win situation thanks to Mike.

But... also...


One object has (or should have) more than one POI-tags. Examples:
- tourism=hotel; amenity=restaurant
- historic=building; man_made=windmill
- shop=bakery; amenity=café ("konditorei")
- amenity=bench; tourism=viewpoint
- amenity=bench; tourism= artwork

Gerd: /"2) You can create *multiple *POI using the *continue *statement."/

Yes, I can but now different POI's are on same location, which makes both
POI's useless (mixed together).

Mike:/ "<...> but the location of the *existing* point is *"MOVED"* to a
point midway between the two points"./

Question: Is "moving" a "different POI" on the "same object" an *extra
option* to resolve "mixed together" POI's?

I know: not using "continue" will resolve (Renderer should decide what's
more important: hotel *or* restaurant), but also implies a loss of

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