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[mkgmap-dev] Commit r4397: implement and document new option --is-in-landuse=value[, value...]

From Pinns UK osm at pinns.co.uk on Tue Dec 17 12:08:15 GMT 2019

Hi Gerd

That would be very useful

r

Nick

On 17/12/2019 11:15, Gerd Petermann wrote:
> Hi Nick,
>
> OK, I already expected this when I asked if landuse is enough...
> I'll add code to support all polygons and see how to document it. I guess it should be no problem when I revert the changes in r4397.
>
> Gerd
>
> ________________________________________
> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Pinns UK <osm at pinns.co.uk>
> Gesendet: Dienstag, 17. Dezember 2019 11:53
> An: mkgmap-dev at lists.mkgmap.org.uk
> Betreff: Re: [mkgmap-dev] Commit r4397: implement and document new option --is-in-landuse=value[, value...]
>
> Hi Gerd,
>
> Oops, I forgot to look at the documentation!
>
> Personally , I think it is such a useful option which will open up a host of new possibilities when/if you are able to extend this to include all polygons.
>
> Again, thanks for all your hard work!
>
> Nick
>
> On 17/12/2019 09:42, Pinns UK wrote:
>
> Hi Gerd
>
> I've been able to change footpaths on (some?)  amenity graveyards to paths by just setting the lu:cemetery to yes
>
> I first tried :
>
> amenity=grave_yard {set landuse=cemetry;echotags"change2landuse"}
>
>    mkgmap:lu:cemetery=*  & highway=footway  {set highway=path}
>
>
> however this did not work , ie footpaths on cemeteries didn't change to paths  and the echotags didn't show any :lu:cemetery
>
> then I tried
>
>   amenity=grave_yard {set mkgmap:lu:cemetery=yes}
>
>    mkgmap:lu:cemetery=*  & highway=footway  {set highway=path}
>
>   This seems to work for some (?)  graveyards (Haven't checked this on 2 graveyards only)
>
> My question is ,does mkgmap check if highways cross a polygon   as soon as it parses mkgmap:lu:cemetery=*  & highway=footway
>
> or are the checks done before 'Lines' are parsed?
>
> If the user can set the value then what ,if any ,are the effects - ie
>
> natural=wood { set mkgmap:lu:cemetery=yes}
>
>   If this works then Arndt seems to have a point?
>
> r
>
> Nick
>
>
> Does mkgmap check if graveyard
>
> On 15/12/2019 12:28, Arndt Röhrig wrote:
> is-in-landuse, nice function!
>
> with this new option i set acces=no for bicycles when the way is within a cemetary. (& no tag say, that bicycle is ok)
>
> There are still a few polys where that could be used. amenity=grave_yard, amenity=hospital, leisure=pitch ....
>
> maybe its better to name the option is-in-polygone:polygone=value
>
> Arndt
>
>
>
> svn commit < svn at mkgmap.org.uk<mailto:svn at mkgmap.org.uk>> hat am 15. Dezember 2019 um 10:05 geschrieben:
>
>
> Version mkgmap-r4397 was committed by gerd on Sun, 15 Dec 2019
>
> implement and document new option --is-in-landuse=value[,value...]
> - svn rename ResidentialHook.java to LanduseHook.java
> - remove support for undocumented option --residential-hook=false
> - warn if style uses mkgmap:residential which was replaced by mkgmap:lu:residential
>
>
> http://www.mkgmap.org.uk/websvn/revision.php?repname=mkgmap&rev=4397
> _______________________________________________
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> mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk>
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> On 15/12/2019 09:05, svn commit wrote:
>
> Version mkgmap-r4397 was committed by gerd on Sun, 15 Dec 2019
>
> implement and document new option --is-in-landuse=value[,value...]
> - svn rename ResidentialHook.java to LanduseHook.java
> - remove support for undocumented option --residential-hook=false
> - warn if style uses mkgmap:residential which was replaced by mkgmap:lu:residential
>
>
> http://www.mkgmap.org.uk/websvn/revision.php?repname=mkgmap&rev=4397
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>
>
>
>
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