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[mkgmap-dev] New branch for default typ file

From Gerd Petermann gpetermann_muenchen at hotmail.com on Sat Dec 14 15:11:16 GMT 2019

Hi all,

when the source for the typ file specifies a codePage which is different from the one used on the command line we see a warning
WARNING: SortCode in TYP txt file different from command line setting

As an unexperienced user I would try to get rid of such a warning, maybe causing more trouble than needed.
A comment in the source says "This is just a warning, not a definite problem"

In (1) Nick suggested to use unicode in the typ file, so I wonder in what situation this warning is needed?

Gerd
(1) http://gis.19327.n8.nabble.com/Update-of-typ-with-correct-codepage-and-special-chars-tp5932059p5932168.html

________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Gerd Petermann <gpetermann_muenchen at hotmail.com>
Gesendet: Samstag, 14. Dezember 2019 15:21
An: Ticker Berkin; Development list for mkgmap
Betreff: Re: [mkgmap-dev] New branch for default typ file

Hi Ticker & Joris

I'd also prefer to maintain it as txt file, else I'd prefer to remove the file and add a simple hint were to find Joris files.

@Ticker:
The problem mentioned here is still there.
http://gis.19327.n8.nabble.com/Update-of-typ-with-correct-codepage-and-special-chars-tp5932059p5932172.html
I'll try to code a fix now.

Gerd

________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Ticker Berkin <rwb-mkgmap at jagit.co.uk>
Gesendet: Samstag, 14. Dezember 2019 10:41
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] New branch for default typ file

Hi Joris & Gerd

Great to see the typ-files now in trunk and all the work in updating
mapnik.txt to the current default style. Next week I plan to go through
"20191209 mapnik update.pdf" and comment on it and possible changes to
the default style.

Some other questions however:

How do you see mapnik.txt now being maintained; will it be as as simple
.txt file with patches being supplied in the same way as other source
files, or will it be regenerated from your translation spreadsheet and
other sources? I'd prefer the simple text file approach, but this might
allow changes into the file which make it incompatible with the tools
Joris uses to enhance it.

It is currently in UTF8 format, with an appropriate BOM at the start of
the file. I don't know how the java input libraries determine the
conversion rules to internal unicode, but this file should be
consistent with all the others that contain characters outside the
simple ansi 7-bit range (roadNameConfig.txt, default/inc/address)

It contains the statement:
> CodePage=65001
This is saying the output should be unicode, but the output should be
the same as the associated map.

Also the FID should be removed.

Regards
Ticker

On Tue, 2019-12-10 at 09:59 +0000, Gerd Petermann wrote:
> Hi Joris,
>
> the file mapnik.txt says "Based on mkgmap default style version:
> r4262"
> Is it the right file?
>
> reg. line type 0x0b: highway=motorway_link & (mkgmap:exit_hint=true |
> mkgmap:dest_hint=*)
> I want to look at the DestinationHook. If I got that right it should
> be OK to have a zero-length road with that type to get the wanted
> destination hint. In that case we don't have to care about rendering.
>
> Gerd
>
> ________________________________________
> Von: Joris Bo <jorisbo at hotmail.com>
> Gesendet: Montag, 9. Dezember 2019 20:45
> An: Development list for mkgmap; Gerd Petermann
> Betreff: RE: [mkgmap-dev] New branch for default typ file
>
> Hi All,
>
> I don't think any changes needed in mkgmap itself. When the draworder
> of bay is lower then water it will display correctly.
> See attached new typ-file for correct usage.
> Even better (but this is a change in default style): don't use
> natural = bay in polygons but only in points for displaying as name.
>
> Today I spent some time testing and repairing.
>
> The mapnik.txt in branch mkgmap-default-typ-r4268 was pretty old and
> also did not have the translations of all the languages anymore. It
> also lost draworder of a lot of polygons which made the bay-problem
> occur.
>
> I did a complete recheck of the most recent default-style in: mkgmap
> -r4386.zip and changed de typ-file accordingly.
>
> I downloaded a full europe-latest from geofabrik today, builded it as
> a big full europa map with the default style of r4386  and with
> mkgmap r4386.jar No errors occured.
>
> I think it’s up to date again but some review and comments are always
> welcome.
>
> See typ-file in attachement,
>
> Kind regards,
> Joris
>
>
>
>
>
> -----Oorspronkelijk bericht-----
> Van: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> Namens Pinns
> UK
> Verzonden: maandag 9 december 2019 18:31
> Aan: Gerd Petermann <gpetermann_muenchen at hotmail.com>;
> mkgmap-dev at lists.mkgmap.org.uk
> Onderwerp: Re: [mkgmap-dev] New branch for default typ file
>
> Hi Gerd
>
> Yes, you can do that with a draw level 1 higher than sea.
>
> Draw orders are defined at the beginning of a (txt) typ file just
> before the polygons
>
> using the following format
>
> Type=0x type number , draworder
>
> It is good practice to sort the draworders , as that is how they
> appear in a typ file
>
> [_drawOrder]
> Type=0x03,1
> Type=0x28,1
> Type=0x54,1
> Type=0x01,2
> Type=0x09,2
>   Type=0x4E,2
>   Type=0x10F1C,2
> etc etc
> [end]
> I have no idea what the draworder for sea is , but just make it one
> higher
>
> On 09/12/2019 16:41, Gerd Petermann wrote:
> > Hi Nick,
> >
> > I don't want to cut out islands from bay polygons, I thought about
> > a proper typ for 0x3d which somehow marks "calmer water"
> > and a draw order that puts this above water and below any land type
> > polygon.
> > Is that possible?
> >
> > Gerd
> >
> > ________________________________________
> > Von: Pinns UK <osm at pinns.co.uk>
> > Gesendet: Montag, 9. Dezember 2019 16:17
> > An: Gerd Petermann; mkgmap-dev at lists.mkgmap.org.uk
> > Betreff: Re: AW: AW: [mkgmap-dev] New branch for default typ file
> >
> > Hi Gerd
> >
> > Yes, I suppose so
> >
> > On 09/12/2019 15:14, Gerd Petermann wrote:
> > > Hi Nick,
> > >
> > > my understanding is that you always have another water polygon,
> > > either ocean or natural=water.
> > >
> > > Gerd
> > >
> > > ________________________________________
> > > Von: Pinns UK <osm at pinns.co.uk>
> > > Gesendet: Montag, 9. Dezember 2019 16:04
> > > An: Gerd Petermann; mkgmap-dev at lists.mkgmap.org.uk
> > > Betreff: Re: AW: [mkgmap-dev] New branch for default typ file
> > >
> > > Hi Gerd
> > >
> > > In case of 2) you need 2 polygons for doing each job; one showing
> > > 'water' and the other one not
> > >
> > > Ideally,    mkgmap checks if islands are in a 'bay' area
> > >
> > > In my area we have lots of natural=bays ; fortunately they do not
> > > include islands
> > >
> > > On 09/12/2019 14:51, Gerd Petermann wrote:
> > > > Hi,
> > > >
> > > > thanks for the help.
> > > > I see two ways to handle the a polygon with natural=bay:
> > > > 1) in ponts style with natural=bay & name=*  [....]
> > > > 2) in polygons (as it is now) with natural=bay [0x3d resolution
> > > > 18]
> > > >
> > > > In case of 1) we just need option add-pois-to-areas In case of
> > > > 2) we
> > > > would want to render the water area covered by the bay polygon
> > > > different, but not anything on the land or on islands. Would
> > > > that be possible?
> > > >
> > > > Gerd
> > > >
> > > >
> > > >
> > > > ________________________________________
> > > > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im
> > > > Auftrag
> > > > von Pinns UK <osm at pinns.co.uk>
> > > > Gesendet: Montag, 9. Dezember 2019 15:42
> > > > An: mkgmap-dev at lists.mkgmap.org.uk
> > > > Betreff: Re: [mkgmap-dev] New branch for default typ file
> > > >
> > > > Andrzej is correct about how transparency is defined
> > > >
> > > > Garmin regards all polygons with transparency  as bitmaps and
> > > > therefore require 2 colours.
> > > >
> > > > The Bitmap need to be shown below the xpm
> > > >
> > > > If a polygon is completely transparent then a second 'dummy'
> > > > colour
> > > > is still needed
> > > >
> > > > Xpm="32 32 2 1"
> > > > "0 c none"
> > > > "1 c #C8C8C8"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > "00000000000000000000000000000000"
> > > > ;12345678901234567890123456789012
> > > > [end]
> > > >
> > > > On 09/12/2019 14:19, Andrzej Popowski wrote:
> > > > > Hi Gerd,
> > > > >
> > > > > I use TypViewer for creating typ files and I don't know XPM
> > > > > details.
> > > > > But looking at TypViewer output, I guess that transparent
> > > > > pixels
> > > > > are defined with color like that:
> > > > >
> > > > > "  c none"
> > > > >
> > > > > where space ' ' is used for marking pixels.
> > > > >
> > > > > Changing draw order instead of transparent graphics could be
> > > > > a
> > > > > solution too, but I'm not sure if covered polygon label would
> > > > > remain visible. And without label, there is not much use of
> > > > > this object.
> > > > >
> > > > _______________________________________________
> > > > mkgmap-dev mailing list
> > > > mkgmap-dev at lists.mkgmap.org.uk
> > > > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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