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[mkgmap-dev] mkgmap r4048 seems to fix problem with hill shading

From Gerd Petermann gpetermann_muenchen at hotmail.com on Mon Jan 22 14:25:55 GMT 2018

Hi Andrzej,

found problems now when I zoom into area around S7.93698 W14.30256

Gerd

________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Gerd Petermann <gpetermann_muenchen at hotmail.com>
Gesendet: Montag, 22. Januar 2018 15:21:29
An: Development list for mkgmap
Betreff: Re: [mkgmap-dev] mkgmap r4048 seems to fix problem with hill shading

Hi Andrzej,

could not reproduce that yet. Please post tile boundaries and dem options in use.

Gerd

________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Andrzej Popowski <popej at poczta.onet.pl>
Gesendet: Samstag, 20. Januar 2018 02:15:58
An: mkgmap-dev at lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] mkgmap r4048 seems to fix problem with hill shading

Hi,

I still observe the first problem with small rectangles without shading.
But I see it only when displaying small islands on a see. Like for
example Príncipe Island or Ascension Island.

Could it be, that processing sea level or voids around island could
cause similar effects like polygon border?

All my maps are currently compiled with patched mkgmap, I can't tell if
original mkgmap shows this effect too.

--
Best regards,
Andrzej
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