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[mkgmap-dev] The 0x4b background polygon in the overview map

From Gerd Petermann GPetermann_muenchen at hotmail.com on Fri Jan 12 11:19:44 GMT 2018

Hi all,

up to now mkgmap always creates a rectangular 0x4b polygon for the overview map. I wonder
if I should change that so that the 0x4b polygons of the sub tiles are used.
This seems to be the better way if we start using non-rectangular 0x4b polygons?

Gerd


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