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[mkgmap-dev] building catch all

From chris66 chris66nrw at gmx.de on Sat Jun 28 12:39:01 BST 2014

Am 22.06.2014 22:33, schrieb WanMil:
> 
> could you post a patch for all the changes? Otherwise I will not be able
> to commit it soon because I do not have much time at the moment...
> 


Hi,
this is my suggestion:

----------------------------------------------------------------------

# building tag should be last
(building=* | amenity=*) & area!=no [0x13 resolution 24]
tourism=* & area!=no & waterway!=* [0x13 resolution 24]
# man_made can be used on areas or lines
man_made=* & area!=no
& (man_made!=door & man_made!=embankment & man_made!=breakwater
   & man_made!=cable_line & man_made!=cutline & man_made!=cutting
   & man_made!=levee & man_made!=trench)
[0x13 resolution 24]
man_made=* & area=yes
[0x13 resolution 24]

----------------------------------------------------------------------


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


tourism=camp_site [0x19 resolution 21]
tourism=picnic_site [0x19 resolution 21]
tourism=hotel [0x13 resolution 24]
tourism=guest_house [0x13 resolution 24]
tourism=motel [0x13 resolution 24]
tourism=museum [0x13 resolution 24]
tourism=zoo [0x17 resolution 21]

building=* [0x13 resolution 24]

man_made=chimney [0x13 resolution 24]
man_made=silo [0x13 resolution 24]
man_made=storage_tank [0x13 resolution 24]
man_made=wastewater_plant [0x0c resolution 21]
man_made=works [0x0c resolution 21]


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++




Chris






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