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[mkgmap-dev] Sharp angles in cycle ways

From Felix Hartmann extremecarver at gmail.com on Tue Apr 8 10:42:02 BST 2014

Oh yeah - just to give an example:

The very sharp angle at road_speed=2 is already enough to add 2 minutes 
to the time vs the same distance on ~15° angle!!!!
(which is completly unrealstic to lose 2min for one single turn if you 
are only at 40km/h (road_speed=2) anyhow...)


On 08.04.2014 11:38, Felix Hartmann wrote:
> Well I used rather my own data for tests - and not OSM....
> The only problem is that - while I can see that sharp angles add an 
> tremendous amount of time to the route calculation, and are usually 
> avoided, I cannot really see the influence on long distance routing. 
> Because there are 3 factors to consider:
> 1. Sharp turns in angles
> 2. Preference for straight roads even if no intersection (doesn't seem 
> to be too strong)
> 3. Overall turns (also doesn't seem to matter that much - though it 
> ends up being about 100 to 150 turns limit between actual route points 
> given by the user).
>
> There is some sort of cut off angle. I think any angle over 170° 
> actually creates routing mistakes. They need to be angled lower in any 
> case anyhow...
>
>
> You can play around a bit here: 
> ftp://ftp5.gwdg.de/pub/misc/openstreetmap/openmtbmap/odbl/mtblegend.exe
> data: ftp://ftp5.gwdg.de/pub/misc/openstreetmap/openmtbmap/legend.osm
>
>
> The main importance regarding this is road_speed. (for above example). 
> Have a look at the top roads which sometimes have supershort angles
> While on the top left the Roundabout is roadspeed 0 - the sharp turn 
> doesn't matter.
> For the top middle track roads - which have roadspeed=2 - the sharp 
> turns create far too big penalties.
>
>
> Actually the penalty for a 170° turn on intersection with roadspeed=7 
> is 5 minutes or so. That's absolutely unrealistic (because in real 
> life at such an intersection everyone would be slowed down reasonably, 
> so also cars going straight would need to go slower)...
>
>
>
> So no - I would not like to have 90° everywhere - but actually 
> additional very short insible arc ways for very sharp turns. Say every 
> intersection over 110° should be arced to get it down (creating two 
> intersections that are both small angle)...
> For places where there is no actual intersection - but only two roads 
> meeting at sharp angle (e.g. a hairpin turn where in osm there are two 
> lines meeting at the hairpin - which is actually quite common) best 
> would be of course to join the two roads and maybe additionally make 
> the hairpin a bit rounder. If joining is not possible then just make 
> it rounder...
>
>
>
> As I don't know if some of my proposals are easy or easier than 
> others, it would be nice to give any of them a try to see if it 
> improves routing...
>
>
> So concluding:
> 1.V shaped unreal intersection or just very tight V turn: smooth it 
> out. Join if possible
> 2. Y shaped intersection. Add additional invisible arc way to smoothen 
> the sharp angle out.
> 3. X shaped intersection or intersections with even more routable 
> lines meeting - same as 2. would be great
> (in cities that would even reflect reality better as usually turns are 
> not so sharp - but often due to simplicity in mapping - the ways meet 
> at one point in OSM - however due to micro mapping theese become less 
> common anyhow).
>
> If the style adds multiple routable ways for one OSM way, the 
> corresponding
> multiple arcs between nodes on that way should be counted like one .
> - Yep, only one additional arc should be created. The 
> roadspeed/roadclass should be highest minus 1.
> Actually I think if 1-3 could all be handled by mkgmap - I could skip 
> most of my additional routable ways (save differing speed depending on 
> direction) - as they only exist to increase chances that curvy/turny 
> routes are calculated - as the main problem is: If you create a 
> highway with road_class=4 and road_speed=7 (road_speed being the main 
> problem) - and it's turny/curvy it simply won't be used by Garmin (the 
> first assumption that you would use to make a cycle route into the 
> most preferred way). If it is road_class=4 and road_speed=2 or 1 - it 
> is much more attractive to the algo - albeit loosing out on long 
> distance. Hence creating multiple routable lines of the same way, 
> increases the chance that one of it fits...
> And while it's actually still quite easy to build the map in such a 
> way that relation=route / route=cycleway has high preference - it 
> currently is more or less impossible to create a map that has highest 
> preference for highway=path (because pathes don't form any network).
>
>
> On 08.04.2014 10:16, Gerd Petermann wrote:
>> Hi all,
>>
>> a few days ago Felix suggested to add code to improve routing for 
>> bicycles:
>> http://gis.19327.n5.nabble.com/r3165-in-via-ways-branch-tp5802056p5802063.html
>>
>> If I got that right, mkgmap should detect cases where two arcs meet 
>> at with a sharp angle
>> and the arcs are only accessible by bicycle or foot. In such a case, 
>> mkgmap should
>> "manipulate" the angle so that the routing algo doesn't add too much 
>> time penalty,
>> as we can assume that the real angle is not that sharp.
>>
>> Or mkgmap should assume that the created map is for cyclists only, so 
>> that car access
>> means something like racing bike.
>>
>> Optimization would work like this:
>> 1) at an y-shaped node, find the two arcs which are closer to a 
>> straight line and modify the
>> initial heading of the other arc so that Garmin sees a right angle 
>> (90°)  .
>> 2) at an x -shaped node, try to make all angles 90°
>> 3) at nodes with more than 4 arcs, do nothing.
>>
>> If the style adds multiple routable ways for one OSM way, the 
>> corresponding
>> multiple arcs between nodes on that way should be counted like one .
>>
>> If that can be coded, it has only to be done if a new option like 
>> --optimize-cycle-ways is given.
>>
>> Did I get that right?
>>
>> @Felix:
>> Please provide a test case (the OSM id of a node )
>>
>> Gerd
>>
>>
>>
>> _______________________________________________
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>> mkgmap-dev at lists.mkgmap.org.uk
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>
> -- 
> keep on biking and discovering new trails
>
> Felix
> openmtbmap.org &www.velomap.org

-- 
keep on biking and discovering new trails

Felix
openmtbmap.org & www.velomap.org

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