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[mkgmap-dev] Small holes in boundary coverage

From GerdP gpetermann_muenchen at hotmail.com on Tue Mar 27 22:23:25 BST 2012

Hi WanMil,

I can try writing the RAW format with double precision. Do you have a sample
input that 
creates a hole? I tried africa and asia and found none, the europe file is
too large for my 
machine.
We may also try to save the quadtree data with doubles without getting much
larger files if we use a compressed format (e.g. the delta coding used in
pbf or o5m).

Gerd


WanMil wrote
> 
> Hi Gerd,
> 
> your conclusion sound very reasonable. The number of holes has been 
> reduced quite a lot after your last patch and if your example a) b) and 
> c) are not equal all the time there is no chance to avoid such holes 
> completely.
> 
> Just a quick idea: Would it improve (and reduce the number of holes) if 
> the intermediate bounds format which is written first uses double 
> instead of float precision? I think it doesn't really matter if the 
> intermediate format uses more space on disk?!
> 
> I will try to create updated bounds files during the weekend and then we 
> can start a one week test phase with more users before merging back to 
> trunk.
> 
> WanMil
> 
>> Hi WanMil,
>>
>> I found three reasons for these holes: errors in BoundaryQuadTree,
>> "errors"
>> in java.awt.geom.Area and rounding erros.
>>
>> My last patches fixed the errors that I found in BoundaryQuadTree, I also
>> tried to avoid the problem
>> with the rounding errors (we are doing the calculations with double
>> precision, but we save with float
>> precision).
>>
>> I stopped  searching when I saw fewer holes in the result of the
>> performance
>> branch
>> than in the result of trunk.
>>
>> The errors in java.awt.geom.Area are complex. I think one has different
>> options to calculate the intersection of two areas a1 and a2:
>> a) Area x = new Area(a1); x.intersect(a2)
>> b) Area x = new Area(a2); x.intersect(a1)
>> c) Area x = new Area(a1); x.add(a2);x.subtract(a1);x.subtract(a2);
>>
>> In an ideal world I would expect to get exactly the same result for these
>> three calculations, but sometimes the real results are not equal. The
>> same
>> problem occurs when we add the areas again in the BoundaryCoverageUtil.
>>
>> Maybe we can get rid of a few more of the holes if we manage to do all
>> calculations with doubles, but probably even doubles will not solve all
>> problems.
>>
>> The question is if we should invest time for that. I think the holes are
>> purely cosmetic, if you really manage to query BoundaryQuadTree for a
>> point
>> that lies within such a hole, it will return the result for a point that
>> is
>> next to it, I think this is good enough.
>>
>> What do you mean?
>>
>> Gerd
>>
>>
>>
>> WanMil wrote
>>>
>>> Hi Gerd,
>>>
>>> thanks for the patch. I have commited it although I still see the
>>> problem. I am not sure if the holes are at the same place but there are
>>> some of them which I cannot explain with wrong boundary data.
>>>
>>> Can you please recheck that?
>>>
>>> Thanks!
>>> WanMil
>>>
>>>> Hi WanMil,
>>>>
>>>> attached is a fix for this problem.
>>>>
>>>> Please, can you review if the UnusedElementsRemoverHook is still
>>>> useful?
>>>> With my test data, it is slowing down mkgmap a little bit and I also
>>>> see
>>>> a different result for one tile in the UK when I disable it.
>>>>
>>>> Gerd
>>>>
>>>>   >  Date: Thu, 15 Mar 2012 21:11:02 +0100
>>>>   >  From: wmgcnfg@
>>>>   >  To: mkgmap-dev at .org
>>>>   >  Subject: [mkgmap-dev] Small holes in boundary coverage
>>>>   >
>>>>   >  Hi,
>>>>   >
>>>>   >  I have compiled world bounds using the performance branch. They
>>>> can be
>>>>   >  downloaded from
>>>> http://www.navmaps.eu/wanmil/bounds_perf_20120313.zip.
>>>>   >
>>>>   >  I have checked the coverage of different admin_levels with the
>>>>   >  BoundaryCoverageUtil. The result for admin_level=2 can be
>>>> downloaded
>>>>   >  from http://files.mkgmap.org.uk/detail/61.
>>>>   >
>>>>   >  Some countries are missing (USA, Canada, some african countries).
>>>> I
>>>>   >  assume that their boundaries were/are corrupt.
>>>>   >
>>>>   >  The more interesting thing is that there are small holes
>>>> throughout
>>>> the
>>>>   >  world in admin_level=2. They seem to be created by the bounds
>>>>   >  preparation and should not be there. Gerd, can you please have a
>>>> look
>>>> on it?
>>>>   >
>>>>   >  Thanks!
>>>>   >  WanMil
>>>>   >  _______________________________________________
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>>>>   >  mkgmap-dev at .org
>>>>   >  http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>>>>
>>>>
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>>
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