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[mkgmap-dev] Etrex sea floods tile unless well zoomed out

From Felix Hartmann extremecarver at googlemail.com on Mon Mar 1 18:22:20 GMT 2010


On 01.03.2010 19:15, Mark Burton wrote:
> Felix,
>
>    
>> Doesn't sound right to me. There is no need for 0x4b at all (my maps do
>> not contain 0x4b). The only thing that I could imagine that happenend
>> based on your above description is that both sea and land were at the
>> same level, or that the polygon for land was not correctly set. Try
>> using maptk for Typfiles, ati.land makes too many errors.
>> There is definitely neither a need to have 0x4b inside typfile, or map.
>>      
> Sea and land were not at the same level but I wonder if because the sea
> poly ended up on level 1 when I removed the 0x4b poly, it had some odd
> effect.
>
> So, tell me, do you have any polys at a higher priority than your sea
> poly or is the sea poly on level 1?
>
>    
Well according to maptk, sea is the only poly on DP level 0 (maptk 
counts from 0), while land is on 1, and all other polygons are on 2 or 
higher. Maptk makes no automatic adjustions to the levels, so if were to 
remove sea at 0, then all other polys would stay at their DP level.
The sourcecode for my typfiles is available (like my styles) here: 
https://svn.origo.ethz.ch/openmtbmap

Really bin ati.land if you don't want to have a lot of trouble and 
things going wrong. ati.land sucks regarding to extended types, and 
makes some more mistakes. If you feed my typfiles into ati.land, they 
come out completely crashed.
> Mark
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>    



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