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[mkgmap-dev] [PATCH v1 + v1] fix overview bounding box rounding + splitter rounding

From Felix Hartmann extremecarver at googlemail.com on Mon Jan 25 22:23:31 GMT 2010


On 25.01.2010 23:20, Mark Burton wrote:
> Felix,
>
>    
>> So we need the splitter even if the tile needs no splitting. Correct?
>> Maybe my problems with the legend map relate to me not passing it trough
>> the splitter. Will try out if it makes a difference.
>>      
> A side effect of using the splitter is that it rounds the boundaries of
> the tiles.
>
> So if the boundaries of your map are already correctly rounded and the
> map otherwise doesn't need splitting, you don't have to split it.
>
> But yes, running a map through the splitter is an easy way of rounding
> the boundaries (assuming it's doing it right!)
>
> Mark
>    
The fix to the splitter plus the patches DID it. However why is the map 
flooded if I don't put an natural=land all around it. I'm using "=polygons"
Have you got any idea on this?

I think if there is no sea polygon at all, the =polygons code should 
still create a natural=land on top of the blue background (I already 
noticed this, so bug is not new, but I assumed it to happen somehow due 
to the wrong overview map) - Should I open another thread for this?
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