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[mkgmap-dev] Commit: r1449: Provide an alternative to using a multipolygon when generating the sea.

From Mark Burton markb at ordern.com on Thu Dec 31 14:43:55 GMT 2009

Felix,

> > PS - try no-sea-sectors - e.g. --generate-sea=polygons,no-sea-sectors
> >    
> Well if I use that option then I get the whole tile flooded.

As I said before: "If you don't clip the coast, expect toast!"
 
> The good thing is, the --generate-sea option only adds about 7-8% of 
> generation time. So it is not so slow anymore.

Yes, that's a nice side effect of using this method of sea generation.

Mark



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