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[mkgmap-dev] [PATCH v3] - provide alternative sea drawing mechanism

From maning sambale emmanuel.sambale at gmail.com on Thu Dec 31 11:48:59 GMT 2009

Sure! See attached

On Thu, Dec 31, 2009 at 5:18 PM, Mark Burton <markb at ordern.com> wrote:
>
> Hi Manning,
>
>> Thanks!  My archipelago is now OK.
>
> Great, can you post a sample picture?
>
>> In my style file I added this:
>> natural=land [0x27 resolution 10]
>>
>> in the typ file draw priority:
>> 0x32 = 1
>> 0x27 = 2
>> all others = 3 and up
>
> Very good - I did not know that 0x27 was land, it's not listed in my
> various docs.
No, it's undocumented according to gentyp so I used it as a hack :)

>> I compiled the map using the --generate-sea=no-mp switch and all my
>> problem islands (not sure if everything is OK) appears.
>> Compilation took 2 minutes compared to the usual 118 min :)
>
> Yes, the MP code was rather slow for big polys.
>
> Cheers,
>
> Mark
> _______________________________________________
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> mkgmap-dev at lists.mkgmap.org.uk
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>



-- 
cheers,
maning
------------------------------------------------------
"Freedom is still the most radical idea of all" -N.Branden
wiki: http://esambale.wikispaces.com/
blog: http://epsg4253.wordpress.com/
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