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[mkgmap-dev] Inter tile routing problems

From Toby Speight T.M.Speight.90 at cantab.net on Wed Mar 11 11:56:12 GMT 2009

0> In article <alpine.WNT.2.00.0903110815010.3464 at WLT181.domina.fom>,
0> Wolfgang v. Hansen <URL:mailto:wvhansen at fom.fgan.de> ("Wolfgang") wrote:

Wolfgang> On Tue, 10 Mar 2009, Apollinaris Schoell wrote:

>> Is there an option for the splitter to create chessboard like tiles
>> same as in Garmin maps?  Still like to use the maxnode feature and
>> the alignment to the map grid.

Wolfgang> No.  You would need a real chessboard pattern for that as any
Wolfgang> adaptive approach has small tile sizes in densely populated
Wolfgang> areas and large ones outside.  Maybe you want to be routed
Wolfgang> around large towns anyway?

In general, it might not help anyway.  Consider a route that goes
due north/south, close to the tile boundary.  If it weaves slightly
east/west and back a few times, it will cross tiles quite a lot -
even more so if all the tiles are aligned.



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