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> Steve - any chance that support for this will be added to mkgmap?<BR>
<BR>
Yes, we need to add setting the draw priority and making the map transparent.<BR>
I can easily add an option to set the draw priority which I believe is simply a case of<BR>
setting a value in the TRE header.<BR>
<BR>
I am not so sure about the ins and outs of transparency. I think it is just a case<BR>
of leaving out the background polygons. At one time mkgmap didn't add these and<BR>
people said that the maps were transparent. However they didn't appear to be so<BR>
for me, so there may be more to it. There is a flag that also appears to be<BR>
something to do with transparency too.<BR>
<BR>
Anyway I will try those changes, and ask you to test it out if you don't mind.<BR>
It will be probably not be until the new year though.<BR>
<BR>
..Steve<BR><br /><hr />Take your friends with you with Mobile Messenger. <a href='http://clk.atdmt.com/UKM/go/msnnkmgl0010000001ukm/direct/01/' target='_new'>Click Here!</a></body>
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