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[mkgmap-dev] mkgmap r4048 seems to fix problem with hill shading

From Andrzej Popowski popej at poczta.onet.pl on Fri Jan 12 12:17:55 GMT 2018

Hi Gerd,

great, thanks for quick solution!

I haven't looked at code but I think mkgmap builds internal poly from 
tiles area, when dem-poly is missing. So DEM in overview is still 
clipped. I haven't noticed artifacts in this case, was it different form 
irregular poly?

-- 
Best regards,
Andrzej


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