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[mkgmap-dev] Performance with zipped hgt files

From Frank Stinner frank.stinner at leipzig.de on Mon Jan 8 14:30:08 GMT 2018

Hi Gerd,

at last you need the data uncompressed in a buffer, right? That's why i 
see no difference between using compressed or uncompressed hgt files. 
Compressed files need a little bit more time for uncompressing, but after 
that the data need the same size in memory. That's why i see no vantage 
for mkgmap if the data are stored in an other form. It can only save disc 
space, no heap space.

What speaks against a limitation for the extent of a maptile? This limited 
the count of hgt's for one maptile too.

You have the option --max-areas for splitter. We need only an additional 
option like --maxextent or whatever. Perhaps we have then maptiles without 
points, lines or areas (on oceans, deserts or so), but why not?


Frank
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