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[mkgmap-dev] Commit r3867: refactoring, no functional change: simplify code to add background polygon (type 0x4B)

From Gerd Petermann GPetermann_muenchen at hotmail.com on Tue Mar 28 07:00:29 BST 2017

Hi Andrzej,

What bothers me is that such a polygon in an *.mp file will suppress the generated rectangular 0x4b shape
but with osm input it would still be added unless you use --transparent which will also set a flag in the TRE header
(PoiDisplayFlags)

I think it would be no problem to have a rule like this
natural=land [0x4b resolution 0]
Don't know if there was code to suppress this in the past, but current mkgmap allows it.

I did not try what effects you get with the different combinations of TRE header flag and 0x4b shapes.

Gerd



________________________________________
Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Andrzej Popowski <popej at poczta.onet.pl>
Gesendet: Sonntag, 26. März 2017 15:15:20
An: mkgmap-dev at lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] Commit r3867: refactoring, no functional change: simplify code to add background polygon (type 0x4B)

Hi Gerd,

I prefer current working of --transparent option. If anyone creates
background polygons manually, then IMHO would be better to not remove them.

I have used once this possibility to test non-rectangle background.

--
Best regards,
Andrzej
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