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[mkgmap-dev] Rendering Tunnels

From Andrzej Popowski popej at poczta.onet.pl on Tue Oct 21 11:55:16 BST 2014

Hi Enrico,

with your latest rules, secondary highway with tunnel finishes 
processing of this object. Try this:

highway=secondary & ( network=e-road | int_ref=* ) [0x04 resolution 
18-19 continue]
highway=secondary & tunnel=yes [0x11 resolution 22 continue]
highway=secondary  [0x04 road_class=2 road_speed=3 resolution 20]

Don't make tunnels routable, since you will get 2 routable roads at the 
same place, which probably is not needed, unless you add different 
avoidances to each. Probably would be better to use a line outside 
routable lines (not lines 0x01 - 0x13).

Best regards,

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