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[mkgmap-dev] building catch all

From Minko ligfietser at online.nl on Sat Jul 19 10:59:38 BST 2014

Thanks Steve,


> > These should be added to the polygon style file:
> >
> > man_made=* & area!=no
> > & (man_made!=door & man_made!=embankment & man_made!=breakwater
> >     & man_made!=cable_line & man_made!=cutline & man_made!=cutting
> >     & man_made!=levee & man_made!=trench
> >     & man_made!=groyne & man_made!=reinforced_slope)
> > [0x13 resolution 24]
> 
> There is already a section that looks like this, should it be
> replaced with the above?
> 
> man_made=* & area!=no
> & (man_made!=door & man_made!=embankment & man_made!=breakwater
> & man_made!=cable_line & man_made!=cutline & man_made!=cutting
> & man_made!=levee & man_made!=trench)
> [0x13 resolution 24]
> man_made=* & area=yes
> [0x13 resolution 24]


Yes, that was my intention. I'd like to add man_made!=groyne & man_made!=reinforced_slope because those aren't buildings


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