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[mkgmap-dev] mkgmap ToDo list

From Lambertus osm at na1400.info on Sun May 4 21:20:20 BST 2014

Great, many thanks. I'm currently trying to create as large as 
(automatically) possible contour tiles and a lot of time is put in 
subsplitting a tile again and again until two subtiles appear. This new 
option would save much time.

On 05/04/2014 10:13 PM, Gerd Petermann wrote:
> Hi Lambertus,
>
> yes, I want to code that tomorrow. I prefer to make it "give me n 
> tiles", but if that turns out to be
> difficult I try the simple version. I can think of scenarios where it 
> is not possible to create exactly
> n tiles.
>
> Gerd
>
> ------------------------------------------------------------------------
> Date: Sun, 4 May 2014 22:08:32 +0200
> From: osm at na1400.info
> To: mkgmap-dev at lists.mkgmap.org.uk
> Subject: Re: [mkgmap-dev] mkgmap ToDo list
>
> Is the 'just give me two tiles' option for splitter on the to-do list? 
> I'd really appreciate such a function.
>
> On 05/04/2014 09:36 PM, Gerd Petermann wrote:
>
>     Hi Felix,
>
>     > would using the precomp-sea parameter for splitter improve
>     results? It's not that tiles with loads of sea actually failed.
>
>     good question. I've coded that parameter in splitter before we did
>     some important changes in mkgmap.
>     I think it is needed when you use a polygon file in
>     combination with an imput file that doesn't cover the polygon.
>     If the polygon covers a costline with a lot of islands, but the
>     input file doesn't contain the data,
>     splitter might create large tiles covering these "empty" areas.
>     Later, in mkgmap, the empty
>     areas are filled with the precompiled-sea data, and that can cause
>     too large files.
>
>     BTW: The quick hack turned out to be useless. It worked better in
>     some areas and worse in others.
>     I'll look again at this later next week.
>
>     Gerd
>
>
>
>     ------------------------------------------------------------------------
>     Date: Sun, 4 May 2014 21:21:59 +0200
>     From: extremecarver at gmail.com <mailto:extremecarver at gmail.com>
>     To: mkgmap-dev at lists.mkgmap.org.uk
>     <mailto:mkgmap-dev at lists.mkgmap.org.uk>
>     Subject: Re: [mkgmap-dev] mkgmap ToDo list
>
>     No - I use splitter like this - with maxnodes depending on area -
>     I usually just reduced it after failures to compile a tile.:
>     java -Xms4000m -Xmx10400m -jar c:\openmtbmap\splitter.jar
>     --max-nodes=%maxnodes% --max-threads=8 --output=pbf
>     --keep-complete --max-areas=1524 --geonames-file=cities5000
>     --description=%country% --mapid=%FID%0000
>     c:\OpenMTBMap\osmpbf_geofabrik\%country%-latest.osm.pbf
>     would using the precomp-sea parameter for splitter improve
>     results? It's not that tiles with loads of sea actually failed.
>
>     On 03.05.2014 09:00, Gerd Petermann wrote:
>
>         Hi all,
>
>         I've coded a quick hack which seems to improve the ratios.
>         On the other hand, I don't see these large differences between
>         smallest and largest img file.
>         What part of the world should I try?
>         Do you use the precomp-sea parameter in splitter?
>
>         Gerd
>
>         ------------------------------------------------------------------------
>         Date: Wed, 30 Apr 2014 14:59:32 +0200
>         From: extremecarver at gmail.com <mailto:extremecarver at gmail.com>
>         To: mkgmap-dev at lists.mkgmap.org.uk
>         <mailto:mkgmap-dev at lists.mkgmap.org.uk>
>         Subject: Re: [mkgmap-dev] mkgmap ToDo list
>
>         if that doesn't seriously (more than 30-40%) slow down the
>         splitter, I assume it would be much better...
>         On 30.04.2014 14:06, Gerd Petermann wrote:
>
>             Hi,
>
>             if I got that right the number of nodes is not
>             highly correlated to the img size, so the max-nodes
>             value  is not a good estimate.
>
>             I assume the reason is that nodes which belong to
>             roads produce a lot more bytes
>             in the img file compared to nodes which are parts
>             of shapes or other non-routable ways, not talking
>             about nodes which are simply ignored by the style.
>
>             So, a possible solution in splitter could be to parse
>             the ways before reading the nodes and save all nodeids
>             which belong to ways with highway=*.
>             If these nodes are refered by more than one way with highway=*
>             we assume that they will be routing nodes.
>             These special nodes could be counted e.g. 10 times to
>             give a better estimate.
>
>             Gerd
>
>             > Date: Wed, 30 Apr 2014 13:36:19 +0200
>             > From: osm at na1400.info <mailto:osm at na1400.info>
>             > To: mkgmap-dev at lists.mkgmap.org.uk
>             <mailto:mkgmap-dev at lists.mkgmap.org.uk>
>             > Subject: Re: [mkgmap-dev] mkgmap ToDo list
>             >
>             > Multithreading the tile rendering for a single map is
>             indeed a bit
>             > difficult and I gave it up because you need to keep
>             track which image
>             > id's are already in use. Since I provide multiple maps
>             the work-around
>             > is running a few scripts parallel, which is also a crude
>             form of
>             > multithreading.
>             >
>             > The script language is PHP and it doesn't run on Windows
>             without some
>             > changes ('/' vs '\' in paths, 'rm -rf', that sort of
>             stuff). Never tried it.
>             >
>             > To get a better optimum in file size, using the process
>             I described
>             > earlier, you could start off with a huge --max-nodes
>             setting and then
>             > 'search' for the highest --max-nodes that works for each
>             specific area.
>             >
>             > On 30/04/2014 11:49, Felix Hartmann wrote:
>             > > I would love if there was a possibility that you pass
>             the used max-nodes
>             > > value to mkgmap.
>             > > When mkgmap is compiling the maps, then after the .img
>             is created it
>             > > should check
>             > > a) did it crash due to too many max-nodes
>             > > b) for me not important - but for others with very old
>             GPS, etrex 10,
>             > > ---> is tile bigger than X (usually 8) MB.
>             > >
>             > > if a) or b) true, then pass the file back to splitter
>             and split with 60%
>             > > of maxnodes - and compile the resulting .img files
>             again. Should it fail
>             > > again, use 40%, again 25%... Sometimes there are awful
>             tiles, that need
>             > > supersmall max-nodes till they compile, however lately
>             (last 1-2 years)
>             > > I never encountered them anymore. I think that
>             happened rather due to a
>             > > but in splitter/mgkmap that is fixed now.
>             > >
>             > > okay, you could also do this with a script, but it
>             gets rather
>             > > complicated to multithread it (you need to wait till
>             mgkmap finished
>             > > compiling all .img files - and run mkgmap first
>             without address index to
>             > > save time) and do some clever routines on making sure
>             that the map id
>             > > (e.g. 6340????.img) stay correct. Even more
>             complicated to have
>             > > consequent map id...
>             > >
>             > > For europe with a fixed max-node I get tiles from
>             1.9MB up to 18MB.
>             > > That's factor 9 - so it's huge...
>             > > If I could narrows that down easily to 8-18MB -
>             without getting tiles
>             > > crashing due to too high max-nodes values, that would
>             be sweet.
>             > >
>             > >
>             > >
>             > > As for the scripts - would they run on windows too? -
>             What programming
>             > > language are they in?
>             > >
>             > >
>             > > On 29.04.2014 21:39, osm at na1400.info
>             <mailto:osm at na1400.info> wrote:
>             > >> Oh, and ofcourse anyone interested can get my
>             scripts, send an email.
>             > >> They'll be on Github someday anyway.
>             > >>
>             > >>
>             > >> On 2014-04-29 20:37, Gerd Petermann wrote:
>             > >>> Hi Lambertus,
>             > >>>
>             > >>> okay, if I got that right you finally get *.img
>             files with a size
>             > >>> near (but below) 8MB, so maybe Henning can use that
>             script, too.
>             > >>>
>             > >>> If you do that for e.g. Germany, how small is
>             tpically the smallest
>             > >>> *.img file ?
>             > >>> Is it probably near 4 MB?
>             > >>>
>             > >>> Gerd
>             > >>>
>             > >>>> To: mkgmap-dev at lists.mkgmap.org.uk
>             <mailto:mkgmap-dev at lists.mkgmap.org.uk>
>             > >>>> Date: Tue, 29 Apr 2014 20:30:27 +0200
>             > >>>> From: osm at na1400.info <mailto:osm at na1400.info>
>             > >>>> Subject: Re: [mkgmap-dev] mkgmap ToDo list
>             > >>>>
>             > >>>> These are the direct results from Splitter. The
>             format is o5m, both
>             > >>>> input as output. Splitter version is: r321.
>             > >>>>
>             > >>>> For this test I split the original source with
>             --max-nodes=8000000.
>             > >>> Then
>             > >>>> I render the initial tiles, when the result is
>             larger than 8MB it's
>             > >>>> subsplit again with
>             --max-nodes=(8000000-(attempt*100000)). The
>             > >>> initial
>             > >>>> source files are ~70MB (o5m) and after several
>             subsplits the two
>             > >>> *.img
>             > >>>> are < 8MB. During this process --max-nodes has been
>             reduced to e.g.
>             > >>>> 7500000 and the source file is split up in two o5m
>             files of about
>             > >>> 37MB.
>             > >>>>
>             > >>>> I can upload an example source file and it's two
>             subsplit siblings
>             > >>> if
>             > >>>> you want.
>             > >>>>
>             > >>>>
>             > >>>> On 2014-04-29 19:38, GerdP wrote:
>             > >>>> > Hi Lambertus,
>             > >>>> >
>             > >>>> > that's interesting. Are these the img file sizes
>             or the osm file
>             > >>> sizes?
>             > >>>> >
>             > >>>> > Gerd
>             > >>>> >
>             > >>>> >
>             > >>>> > Lambertus wrote
>             > >>>> >> Unfortunately I cannot confirm that. Below is a
>             bit of logging
>             > >>> from my
>             > >>>> >> script:
>             > >>>> >> Original: 97000020 (70551453), New: 0
>             (35684445), New: 1
>             > >>> (36852845)
>             > >>>> >> Original: 97000001 (74621042), New: 0
>             (37522992), New: 1
>             > >>> (37222739)
>             > >>>> >> Original: 97000002 (73391358), New: 0
>             (37679505), New: 1
>             > >>> (38098627)
>             > >>>> >> Original: 97000003 (77862567), New: 0
>             (39075311), New: 1
>             > >>> (39261197)
>             > >>>> >>
>             > >>>> >> The original files above contain contour data,
>             the filesize is
>             > >>> between
>             > >>>> >> brackets. As you can see both resulting file are
>             approximately
>             > >>> the
>             > >>>> >> same
>             > >>>> >> size.
>             > >>>> >>
>             > >>>> >> On 2014-04-29 15:39, Gerd Petermann wrote:
>             > >>>> >>> Hi Lambertus,
>             > >>>> >>>
>             > >>>> >>> and I guess that even after this optimization
>             you will
>             > >>>> >>> see a factor 3 or higher between the largest
>             tile and the
>             > >>> smallest.
>             > >>>> >>> Can you confirm that?
>             > >>>> >>>
>             > >>>> >>> Gerd
>             > >>>> >>>
>             > >>>> >>>> Date: Tue, 29 Apr 2014 15:32:38 +0200
>             > >>>> >>>> From:
>             > >>>> >
>             > >>>> >> osm@
>             > >>>> >
>             > >>>> >>>> To:
>             > >>>> >
>             > >>>> >> mkgmap-dev at .org <mailto:mkgmap-dev at .org>
>             > >>>> >
>             > >>>> >>>> Subject: Re: [mkgmap-dev] mkgmap ToDo list
>             > >>>> >>>>
>             > >>>> >>>> Num-tiles=x would indeed be better for this
>             specific need.
>             > >>>> >>>>
>             > >>>> >>>> It is my experience that it regularly takes
>             multiple calls to
>             > >>>> >>> Splitter
>             > >>>> >>>> to get 2+ sub-tiles when you reduce the
>             max-nodes by 100k for
>             > >>> each
>             > >>>> >>>> sub-split attempt. This is what I currently do
>             to get an
>             > >>> optimum in
>             > >>>> >>>> tile-size vs total number of tiles.
>             > >>>> >>>>
>             > >>>> >>>>
>             > >>>> >>>>
>             > >>>> >>>> On 29/04/2014 15:09, Gerd Petermann wrote:
>             > >>>> >>>> > Hi Lambertus,
>             > >>>> >>>> >
>             > >>>> >>>> > that sounds like a possible change in splitter:
>             > >>>> >>>> > Instead of specifying max-nodes you may
>             specify --num-tiles=x
>             > >>>> >>>> > and splitter will try to find a split that
>             produces excactly
>             > >>> x
>             > >>>> >>> tiles
>             > >>>> >>>> > which are not too narrow and have a node
>             number which is not
>             > >>>> >>>> > too far from the average (but still aligned
>             to a multiple of
>             > >>> map
>             > >>>> >>> units
>             > >>>> >>>> > as now).
>             > >>>> >>>> > So, for your script that means you don't
>             have to find the
>             > >>>> >>> max-nodes
>             > >>>> >>>> > value.
>             > >>>> >>>> >
>             > >>>> >>>> > I'll think about this again...
>             > >>>> >>>> >
>             > >>>> >>>> > Gerd
>             > >>>> >>>> >
>             > >>>> >>>> > > Date: Tue, 29 Apr 2014 14:59:36 +0200
>             > >>>> >>>> > > From:
>             > >>>> >
>             > >>>> >> osm@
>             > >>>> >
>             > >>>> >>>> > > To:
>             > >>>> >
>             > >>>> >> mkgmap-dev at .org <mailto:mkgmap-dev at .org>
>             > >>>> >
>             > >>>> >>>> > > Subject: Re: [mkgmap-dev] mkgmap ToDo list
>             > >>>> >>>> > >
>             > >>>> >>>> > > While this possibly can be solved in
>             Splitter or Mkgmap, it
>             > >>>> >>> could also
>             > >>>> >>>> > > be solved by your build-script when you
>             add a maximum tile
>             > >>> size
>             > >>>> >>> check
>             > >>>> >>>> > > and re-split (with a lower number of
>             max-nodes) until you
>             > >>> get
>             > >>>> >>> two or
>             > >>>> >>>> > > more sub-tiles. Granted, this adds
>             complexity to the script
>             > >>> but
>             > >>>> >>> it works
>             > >>>> >>>> > > well for me.
>             > >>>> >>>> > >
>             > >>>> >>>> > > On 25/04/2014 21:54, Henning Scholland wrote:
>             > >>>> >>>> > > > Hi Gerd,
>             > >>>> >>>> > > >
>             > >>>> >>>> > > > I would like to have img-tiles which
>             have globally nearly
>             > >>> the
>             > >>>> >>> same
>             > >>>> >>>> > > > filesize, so that they use the space of
>             devices like
>             > >>> eTrex 10.
>             > >>>> >>>> > > >
>             > >>>> >>>> > > > With my actual map I use globally the
>             same value for
>             > >>>> >>> max-nodes. But the
>             > >>>> >>>> > > > size of the img-tiles differ more then
>             factor 2. Eg. a
>             > >>> tile in
>             > >>>> >>> Germany
>             > >>>> >>>> > > > is between 2 and 5 mb where a tile in
>             China is about 10
>             > >>> mb. If
>             > >>>> >>> I remove
>             > >>>> >>>> > > > details, this difference will increase,
>             because in
>             > >>> Germany
>             > >>>> >>> more objects
>             > >>>> >>>> > > > will be removed from the img-tile then
>             in China.
>             > >>>> >>>> > > >
>             > >>>> >>>> > > > Henning
>             > >>>> >>>> > > >
>             > >>>> >>>> > > >
>             _______________________________________________
>             > >>>> >>>> > > > mkgmap-dev mailing list
>             > >>>> >>>> > > >
>             > >>>> >
>             > >>>> >> mkgmap-dev at .org <mailto:mkgmap-dev at .org>
>             > >>>> >
>             > >>>> >>>> > > >
>             http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>             > >>>> >>>> > >
>             > >>>> >>>> > >
>             _______________________________________________
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>             > >>>> >
>             > >>>> >>>> > >
>             http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>             > >>>> >>>> >
>             > >>>> >>>> >
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>             > >>>> >>>> >
>             http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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>             > >>>> >>>>
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>             > >>>> >>>
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>             > >>>> >
>             > >>>> >
>             > >>>> >
>             > >>>> >
>             > >>>> >
>             > >>>> > --
>             > >>>> > View this message in context:
>             > >>>> >
>             > >>>
>             http://gis.19327.n5.nabble.com/mkgmap-ToDo-list-tp5803388p5804588.html
>             > >>>> > Sent from the Mkgmap Development mailing list
>             archive at
>             > >>> Nabble.com.
>             > >>>> > _______________________________________________
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>             > >>>
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>
>         -- 
>         keep on biking and discovering new trails
>
>         Felix
>         openmtbmap.org &www.velomap.org  <http://www.velomap.org>
>
>
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>     -- 
>     keep on biking and discovering new trails
>
>     Felix
>     openmtbmap.org &www.velomap.org  <http://www.velomap.org>
>
>
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