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[mkgmap-dev] Splitter Error

From Minko ligfietser at online.nl on Mon Mar 11 20:48:20 GMT 2013

> For rendering shaded depth areas in a sea map it is absolutely
> necessary to make sure that the depth area polygons are drawn on top
> of sea or riverbank polygons and not below them.

If you use a typ file you can set the draworder of every polygon
 


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