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[mkgmap-dev] Routing and tunnels

From Geoff Sherlock geoffrey_sherlock at btinternet.com on Tue Dec 11 18:38:19 GMT 2012

Thanks again Minko, I may have to do some swapping. I think I tried 0x0b before but it did not show in basecamp, but as it's free I'll give it a go.

Cheers, Geoff.

Minko <ligfietser at online.nl> wrote:

>
>> Thanks Minko, I guess that is why the bridge worked - it was always
>an
>> overlay. Is there anywhere to say which codes are routeable, or is it
>> try it and see (I guess it needs to be a low number).
>
>As far as I know only these are routable (except 0x14?)
>
>R Hex    Description
>Y 0x01 1 Major Highway-thick
>Y 0x02 2 Principal Highway-thick
>Y 0x03 3 Principal Highway-medium
>Y 0x04 4 Arterial Road–medium
>Y 0x05 5 Arterial Road-thick
>Y 0x06 6 Road-thin
>Y 0x07 7 Alley-thick
>Y 0x08 8 Ramp
>Y 0x09 9 Ramp
>Y 0x0a 10 Unpaved Road-thin
>Y 0x0b 11 Major Highway Connector-thick
>Y 0x0c 12 Roundabout
>N 0x14 20 Railroad
>Y 0x16 22 Track/Trail
>Y 0x1a 26 Ferry
>Y 0x1b 27 Ferry
>
>So you can also pick one of the routable lines you don't need and use
>it for tunnels.
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