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[mkgmap-dev] [PATCH v2] Precompiled sea

From Carlos Dávila cdavilam at orangecorreo.es on Tue May 8 10:47:36 BST 2012

El 06/05/12 20:23, WanMil escribió:
>> El 04/05/12 19:33, Clinton Gladstone escribió:
>>      
>>> On May 3, 2012, at 23:55, WanMil wrote:
>>>
>>>
>>>        
>>>> I have already found a few tiles with flooding (e.g. NE of Russia). I
>>>> have to investigate that. But I will be happy if you find some other
>>>> things :-)
>>>>
>>>>          
>>> I've also been testing a little bit. So far the results have been pretty good.
>>>
>>> One point I'm not sure on is how the --precomp-sea option should work together with the other coastline related options.
>>>
>>> - I assume that the --coastlinefile is now redundant, correct?
>>>
>>> - What about the various --generate-sea parameters?
>>>
>>> I currently use the following when compiling:
>>>
>>> --generate-sea=multipolygon,extend-sea-sectors,close-gaps=1000,floodblocker
>>>
>>> Are most or all of these parameters now redundant?
>>>        
>> If you use --precomp-sea you don't need --generate-sea at all, just omit it.
>>      
> That's true. --precomp-sea uses multipolygon processing. The
> --generate-sea parameters are not used at all if --precomp-sea is set.
> Also the --coastlinefile is ignored too.
I've been using the patched mkgmap for a while and for several countries 
and it worked fine. Perhaps it's time to commit the patch if nobody 
reports any problem with it.



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