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[mkgmap-dev] [PATCH v2] Precompiled sea

From WanMil wmgcnfg at web.de on Sun May 6 19:23:23 BST 2012

> El 04/05/12 19:33, Clinton Gladstone escribió:
>> On May 3, 2012, at 23:55, WanMil wrote:
>>
>>
>>> I have already found a few tiles with flooding (e.g. NE of Russia). I
>>> have to investigate that. But I will be happy if you find some other
>>> things :-)
>>>
>> I've also been testing a little bit. So far the results have been pretty good.
>>
>> One point I'm not sure on is how the --precomp-sea option should work together with the other coastline related options.
>>
>> - I assume that the --coastlinefile is now redundant, correct?
>>
>> - What about the various --generate-sea parameters?
>>
>> I currently use the following when compiling:
>>
>> --generate-sea=multipolygon,extend-sea-sectors,close-gaps=1000,floodblocker
>>
>> Are most or all of these parameters now redundant?
> If you use --precomp-sea you don't need --generate-sea at all, just omit it.

That's true. --precomp-sea uses multipolygon processing. The 
--generate-sea parameters are not used at all if --precomp-sea is set. 
Also the --coastlinefile is ignored too.

WanMil




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