[mkgmap-dev] [Patch] Faster BoundaryGridFrom GerdP gpetermann_muenchen at hotmail.com on Wed May 2 11:49:59 BST 2012
Hi WanMil, attached is a small patch which drastically improves BoundaryGrid for tiles that contain mostly sea. I found such a tile in south-america, and the patched version is > 10 times faster. It contais a large part of the pacific, and BoudaryGrid searches the boundary zip file for > 5000 different *.bnd files, most of them do not exist in your > bounds_20120401.zip , so the code in BoundaryUtil searches through all elements of the zip file to find out that it doesn't exist. The patch creates a HashSet first with the available files and calls the load routine only for those that exist. Gerd http://gis.19327.n5.nabble.com/file/n5680180/BoundaryGrid.java.patch BoundaryGrid.java.patch -- View this message in context: http://gis.19327.n5.nabble.com/Patch-Faster-BoundaryGrid-tp5680180.html Sent from the Mkgmap Development mailing list archive at Nabble.com.
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