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[mkgmap-dev] [PATCH v1] Reimplementation of add-pois-to-areas option

From Greg Troxel gdt at ir.bbn.com on Sat Oct 8 13:54:12 BST 2011

Marko Mäkelä <marko.makela at iki.fi> writes:

> On Tue, Oct 04, 2011 at 07:18:43PM +0200, WanMil wrote:
>>> Maybe it would be a good solution, to look at first, if one node of the
>>> polygon is tagged as building=entrance. If there is one, use this node
>>> as POI-node, else create an node in the centre of the polygon.
>>
>>That would be easy to realize. For mulitpolygons one could also check 
>>if there is a point with role "label" and use this point for the POI.
>
> Great idea! The role=label nodes would allow "taggging for the 
> renderers" in those cases when the default POI would be in an awkward 
> position, such as outside the polygon.

I agree this is a good plan.

But it's not tagging for the renderer.   It's saying that the proper
location of a POI is in a given place, and that's a true statement about
the world and generally useful.  So I don't think there's any reason not
to do this.

It probably merits discussion more broadly; the concept is not about
mkgmap.
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