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[mkgmap-dev] Sea (or lakes) issue

From Nakor nakor.osm at gmail.com on Thu Mar 24 20:41:49 GMT 2011

On 3/23/2011 3:16 PM, Marko Mäkelä wrote:
> On Wed, Mar 23, 2011 at 01:56:04PM -0400, Nakor wrote:
>> What options should I use to get it right?
> Have you tried to load the map extract (or just the natural=coastline
> ways of it) in JOSM and invoke the validator to see if everything is
> correct? Last time I checked, the coastline checks were part of the INFO
> level.
> People tend to break coastlines from time to time. For mkgmap, it can
> mean garbage in, garbage out. Software cannot always make the right
> guesses to fix errors.


I checked the coastlines and there is nothing wrong there. Now if I 
extract just the coastline and run mkgmap on that, every thing is fine:

* no sea at all without --generate-sea
* correct result with all options except polygons
* flooded tile with polygons

What could be flooding parts of my tile then?



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