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[mkgmap-dev] crash. Too many tiles?

From Minko ligfietser at online.nl on Wed Feb 9 08:06:00 GMT 2011

Hi Valentijn,
Here is an easy fix: the performance gets worse the smaller the tiles get.
With max-nodes=1500000 I am able to split the Netherlands in a way that mkgmap
didnt get stuck on too many nodes, and the routing is better in comparison
with more tiles and max-nodes=1000000

Tested it on a Dakota which routed from my home town to Oldenburg in Germany
without any waypoints in between (260 km!).


--------------------------
Valentijn wrote:


(The reason for this many tiles was the idea that a Nüvi might get
better bike performance on long distances if the number of data to
unpack (i.e. individual tiles) would be smaller - because of the smaller
tiles. Might be just a stupid idea, I don't know, I was going to check
but we might never know now... ;)

So I'm just passing this on, for the sake of it, don't look too long at
it because it's probably not worth it; but if there's an easy fix, it is
welcome ;-)

Best regards,

Valentijn



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