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[mkgmap-dev] [PATCH v1 + v1] fix overview bounding box rounding + splitter rounding

From Mark Burton markb at ordern.com on Mon Jan 25 22:38:03 GMT 2010

Felix,

> The fix to the splitter plus the patches DID it. However why is the map 
> flooded if I don't put an natural=land all around it. I'm using "=polygons"
> Have you got any idea on this?

I should think that your little natural=coastline poly on the RHS just
below the middle is causing the problem because what you have there is
an anti-island (sea surrounded by land) and I don't think the sea
generation code knows about anti-islands.
 
> I think if there is no sea polygon at all, the =polygons code should 
> still create a natural=land on top of the blue background (I already 
> noticed this, so bug is not new, but I assumed it to happen somehow due 
> to the wrong overview map) - Should I open another thread for this?

Well, it does generate a land poly when there's no sea but your legend
map has sea.

I'll think about this and see if I can fix the problem.

Mark



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