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[mkgmap-dev] [PATCH v1] add close-gaps option to generate-sea

From Felix Hartmann extremecarver at googlemail.com on Wed Jan 20 01:11:49 GMT 2010

I don't understand why we still need 0x4b polygon in case of using 
--generate-sea=polygons if we have a polygons for land and one for see. 
Isn't this enough?

The problem is that 0x4b behaves a bit strange, so I would prefer to 
neither map sea, nor land to it as in that case flooding or land over 
sea may happen. I think some people simply replaced 0x4b by other 
polygon types. Maybe we would have less problems if when polygons is 
used, no 0x4b background polygon were generated.

On 19.01.2010 19:50, Mark Burton wrote:
> With all the excitement due to mp recently, I had completely forgotten
> about this little addition to the sea generation code I did a while
> back. It adds a new generate-sea option called close-gaps which
> takes a distance (in metres). Gaps in the coastline less than this
> distance, will be closed with a straight line. Not yet proven so please
> test.
>
> Typical usage: --generate-sea=polygons,no-sea-sectors,close-gaps=1000
>
> Mark
>    
>
>
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