[mkgmap-dev] Good news for Nakor!From Felix Hartmann extremecarver at googlemail.com on Mon Nov 2 15:44:59 GMT 2009
Felix Hartmann wrote: > > > Mark Burton wrote: >> Hi Felix, >> >> >> Makes routing over long distances no better, I am on some routes able >> to get routed over 1 or 2 additional turns when using max nodes 250! > > I still achieve best results by simply setting max nodes to 250 (which > I assume of being quite save, yet sufficient). As testmaps with > streets longer than 260 points (using max 300) caused no probs, I am > pretty sure problem lies somewhere else Using your patch but setting the values to: private final int MAX_POINTS_IN_WAY = 300; private final int MAX_POINTS_IN_ARC = 200; private final int MAX_NODES_IN_WAY = 64; Gave me the best results so far, is there any reason why max_nodes_in_way is set to 16? Increasing it to 64 really improved routing over long distances (by about 2-3 additional turns). >> Cheers, >> >> Mark >> _______________________________________________ >> mkgmap-dev mailing list >> mkgmap-dev at lists.mkgmap.org.uk >> http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >> -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20091102/db2162ec/attachment.html
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