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[mkgmap-dev] [PATCH v3] - fix clipping when node falls on tile boundary

From maning sambale emmanuel.sambale at gmail.com on Mon Jul 20 09:07:02 BST 2009

Yeah, I'm still wondering how on earth did I do that :).  Can't wait
to try it tonight!



On Mon, Jul 20, 2009 at 3:55 PM, Mark Burton<markb at ordern.com> wrote:
>
> Hi Valentijn,
>
>> > BTW - Valentijn, this version could help routing through "the tunnel".
>>
>> Yes! Yes!
>>
>> Also, V1 and V2 had a couple of these "... contains 0 arc", and this
>> version does not show any of these (checking patch if the code is still
>> there... it is).
>>
>> Thanks! And thanks to Maning, who gave a better analysis than I did!
>
> Good.
>
> Actually, it wasn't so much anyone's words that helped track this down
> but Maning's example just happened to trigger the right neuron and I
> started thinking along better lines. Curious thing, the mind.
>
> Cheers,
>
> Mark
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> mkgmap-dev at lists.mkgmap.org.uk
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>



-- 
cheers,
maning
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"Freedom is still the most radical idea of all" -N.Branden
wiki: http://esambale.wikispaces.com/
blog: http://epsg4253.wordpress.com/
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